Games that render at 120 fps will look and play smoother than anything seen before on a console when played on a TV with a 120 Hz refresh rate. 'Monster Hunter World''s uncapped frame rate never quite reaches 60 fps. Frame rate is often capped at either 30 or 60 fps to avoid these problems. Problems arise when the frame rate and refresh rate are out of sync because the timing between when the game renders an image and when the screen displays it is disrupted. A frame in a 30-fps game remains on the screen for two refresh cycles on a 60 Hz screen and 4 cycles on a 120 Hz screen. A 30-fps game looks good on a 60 or 120 Hz TV because 30 divides evenly into 60 and 120 which results in each frame remaining on the screen for the same amount of time. For example, a 60-fps game looks good on a TV with a 60 Hz refresh rate because the game renders a new image every time the screen refreshes. Games look and play best when the screen’s refresh rate and the game’s frame rate are in sync because the frame rate either matches or divides evenly into the refresh rate. Frame rate is the speed at which the video source – the game in this case – creates the images that will be displayed on the screen. Games with high and consistent frame rates are more immersive and respond more quickly and accurately to commands issued by the player through a controller, mouse or keyboard. Game players are usually concerned with frame rate rather than refresh rate.
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